The debate "The Modern Video Game Industry is Proof that the Free Market is Ineffective at promoting Innovation" was started by
March 8, 2020, 3:34 am.
10 people are on the agree side of this discussion, while 18 people are on the disagree side.
People are starting to choose their side.
It looks like most people are against to this statement.
Nemiroff posted 8 arguments to the agreers part.
MrShine posted 1 argument to the disagreers part.
Nemiroff, AnarchoCommunist, Impossible, rfwthomasson, bitchimaqueen and 5 visitors agree.
MrShine and 17 visitors disagree.
i may have phrased my initial claim wrong. nothing is better than free market at creating entertainment.
im not trying to reinvent the wheel. somehow, not too long ago, these companies were able to make boatloads of money making quality games. its how these companies got their goliath status and wealth. maybe they can do alittle more of that?
i would imagine having these easy cash cows would leave them with even more resources to develop amazing games and make tons of money, but they have totally forgotten even pride for the sake of pure greed.
i blame corporatism. and shareholder culture.
and what system would be better than free market to promote innovation?
The redline video
welcome back mr.shine! alcohol makes the truth come out ;)
let me clarify a few things.
1. 99% is garbage, but im not taking overall, I'm taking the big shot AAA heavy weights. 99% of Beatles or Metallica is not garbage.
2. i agree consumers bear some blame, although do you really expect the gamer who put out hundreds on a console or thousands on a PC to not pick the best available game even if it is totally mediocre?
regardless, i am not trying to assign blame, I'm just looking at the end product. shit games, shit music, movies are good... but only while this new formula stays fresh, and then what? this aint art, it is a sad degeneration of our cultural. our profit 1st, 2nd, and 3rd mentality is costing us dearly.
3. anime may not be profitable, but video games certainly are. the difference is that this new methodology turns no work into a golden goose. an excellent anime analogy i can make using a YouTube video examining a spectacular anime movie called Redline. the video starts off slow looking at 2 other animes, one a formulaic moderate success, and the other a spectacular failure, before focusing on the main topic: a spectacular masterpiece. i will link that video shortly.
the thing is gta5 and skyrim made them tons of profit, and especially with these golden geese, these companies can afford to take some risks... even if its in addition to milking the golden goose. if people want to play those money farm games, thats cool. the complaint isnt the mass of crap, its the lack of quality.
Ninety-nine percent of anything is crap, because anyone is allowed to sell anything. Rather, the exceptions cited were allowed to exist because of the environment. consider Fallout New Vegas, why did the studio deal fail? Because Bethesda f***ed them over. Now? they were allowed to release a new game recently because they were allowed to do so.
if we want to criticize businesses for rereleasing shit games or allowing RNG we do it by not buying their shit. There are pro-gamers who cheat and then argue they buy a game and play it to cheat. Is that fair? shit no. Is there a market? shit yes. would a regulated competition in that specific game deter their sideline support? of course!
but then we should also consider why people buy and rebuy games. Skyrim? Loverslab mods, or nostalgia. Either way, I'm not going to complain if someone is going to have a good time.
And have you considered that aside from smash-hit games that videogames by themselves aren't profitable? Fortnite has a shitton of merch, and the base game minus subscription is free, it's basically the Amine problem with another layer of interaction... Maybe I should explain myself.
Many animes aren't profitable. There's merch, which turns the profit, and the seasonal smash-hit anime. But honestly? I'm drunk and thought it'd be funny to come back to this cesspool... fact... but also fact is that most animes don't turn a profit fast enough for studios to care. So what compounds the anime problem to the game problem?
Development. I remember playing a dogfighting game on Xbox with a variety of planes as a skycaptain, whee! But the seductive love interest had titties like unshakeable pyramids, and we've gone a long while since then, not just the engines that the games run off of.
speaking of engines, Left for dead 3 was in development by valve, but the dev team was forced to drop it because they wouldn't use Valves engine. Maybe if they had free rein to develop the game, but the right wasn't in their hands. Oh well, I'm not going after people for wanting to make a profit, not when people will buy it.
not only are the innovating on recycling material and saving on cost. but they are also innovating on profiteering extracting as much value from the consumer for as little as possible. the flaw of the free market.
these "innovations" on cost and ROI are expected for a company, but these are game companies, not banks. shouldnt there be at least some innovation related to games and not just finance? thats what is missing from *most* of the industry.
the rng reward systems like loot boxes have been regulated by several nations due to their addictive nature similar to a slot machine, but targeted at children.
I'd say it's still innovative, it's just innovating around costs at the supply side, not around differentiation at the demand side. It's still innovative to reduce production costs for a product people will buy at the same rate.
remember the last GTA? 7 years ago. used to be every 2 years
the last Elder Scrolls? 9 years ago. was max 6 years before that. but there are 99 versions of skyrim available.
the last fallout? garbage that didnt work.
half life 3? promised release date 13 years ago.
(from respective wikis)
instead they release mediocre to sub par ports, mobile games, or online games. and are insanely profitable
the reason its ineffective is because the profit priority pushes the industry towards steady mediocrity.
by criticizing capitalism I'm criticizing the profit obsession, not some form of centralization push. under very few circumstances should the state control entertainment. but a more social prestige for development of new prosperities.
the complaints actually form a series.
microtransactions and loot boxes, outside of a monitization perspective, make no sense gameplay wise in non mobile games.
why would you develop a game with a progression system only to let people skip it, or slow drip it in a random fashion. slow drip is fine, but random?
this stream of consistent income makes devs want to do small upgrades to current games (for $) instead of releasing new games. (especially single player games which are hard to farm players in)
the biggest example was valve which used to make amazing original games (half life, portal) but now is the most profitable company per employee, and hasnt tried an anything that isnt a reskin, port, or mobile spin off.
Bethesda and several other companies were also highlighted as refusing to make highly demanded sequels instead focusing on online platforms which can be monitized indefinitely.
the last point i remember was your godsend of post release updates leading to highly profitable AAA studios releasing unplayable games as if they were broke indie developers.
sure there are exceptions like doom, overwatch, titanfall. but instead of several good games a year, we have to dig through garbage to name a few winners.
idk, just because the free market is not perfect at promoting innovation doesn't mean it's ineffective at it. It's still empirically the most effective system we've tested at promoting innovation.
Although I haven't seen the video so I don't know the arguments
Many of my arguments will be coming from this video:
Although i can provide numerous other references of gamer community outrage over all of these issues, this video does an excellent job putting it all together.
so much copy cat, lazy, glitchy, garbage.
and im talking AAA games.