The debate "Violent video games and school shootings are related" was started by
April 13, 2016, 2:03 am.
2 people are on the agree side of this discussion, while 16 people are on the disagree side.
People are starting to choose their side.
It looks like most people are against to this statement.
jamesbond007 posted 3 arguments to the agreers part.
PsychDave posted 3 arguments to the disagreers part.
jamesbond007, blanco agree.
danielle, PsychDave, ProudAmerican888, RyanWakefield, TZW, Jason9374, oceanmaster19, itsme, Zuhayr, zackslay and 6 visitors disagree.
I played violent video games in high school, my friends to. We never once thought about shooting the school up. We just played to have fun, that's it.
100% of school shooters and mass shooters in the US had consumed water within the last 36 hours.
I didn't. I looked up the study itself.
drinking water and school shootings are related as well
how did you come to know that i copied it from debate.org ?
It's interesting that you copied all but the conclusion, then you ignored what the authors said and made it up.
CONCLUSIONS. These longitudinal results confirm earlier experimental and cross-sectional studies that had suggested that playing violent video games is a significant risk factor for later physically aggressive behavior and that this violent video game effect on youth generalizes across very different cultures. As a whole, the research strongly suggests reducing the exposure of youth to this risk factor.
No where do the authors talk about school shootings, especially not to claim there is a causal link.
In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in game play experience including the ability to play online has accounted for this increase in popularity. Previous research, utilizing the General Aggression Model (GAM), has identified that violent video games increase levels of aggression.
The following abstract taken from the US national library of medicine shows a direct connection between video games and aggression.
Longitudinal effects of violent video games on aggression in Japan and the United States.
Anderson CA, Sakamoto A, Gentile DA, Ihori N, Shibuya A, Yukawa S, Naito M, Kobayashi K.
Youth worldwide play violent video games many hours per week. Previous research suggests that such exposure can increase physical aggression.
We tested whether high exposure to violent video games increases physical aggression over time in both high- (United States) and low- (Japan) violence cultures. We hypothesized that the amount of exposure to violent video games early in a school year would predict changes in physical aggressiveness assessed later in the school year, even after statistically controlling for gender and previous physical aggressiveness.
In 3 independent samples, participants' video game habits and physically aggressive behavior tendencies were assessed at 2 points in time, separated by 3 to 6 months.
One sample consisted of 181 Japanese junior high students ranging in age from 12 to 15 years. A second Japanese sample consisted of 1050 students ranging in age from 13 to 18 years. The third sample consisted of 364 United States 3rd-, 4th-, and 5th-graders ranging in age from 9 to 12 years. RESULTS. Habitual violent video game play early in the school year predicted later aggression, even after controlling for gender and previous aggressiveness in each sample. Those who played a lot of violent video games became relatively more physically aggressive. Multisample structure equation modeling revealed that this longitudinal effect was of a similar magnitude in the United States and Japan for similar-aged youth and was smaller (but still significant) in the sample that included older youth.
These prove that video games which are violent are related to school shootings.